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Everything at a glance

Rules

Odds, coins, game modes and terms — explained simply.

Flow

How a Bettle plays out

From starting a club to the pot payout — in six steps.

01

Start a club

Create a club, invite friends and configure the Bettle — sport, duration, game mode.

02

Set the stake

Each club decides for itself whether to play with or without a real stake. All stakes flow into the shared pot.

03

Get Bettle Coins

Every player receives virtual starting capital — that's what you predict with, not real money.

04

Make predictions

Stake Bettle Coins on each match — based on real odds. Win, draw or loss (1/X/2).

05

Settlement

Winnings are calculated at real odds and credited to the virtual account.

06

Pot payout

Whoever has the most Bettle Coins at the end wins the pot. The club decides how it's split.

Rules

What applies

The most important rules at a glance.

Real odds

All odds come straight from real betting operators — no self-calculated values. European format: stake × odds = winnings. Odds are locked at kickoff.

Bettle Coins

Every player starts with virtual capital (VBC). It's used to stake predictions on match results — based on real odds. Wins and losses are settled virtually.

Min & max stake

Each prediction has a minimum and a maximum stake in Bettle Coins. This keeps things balanced and stops a single prediction from deciding everything.

Didn't predict?

Skip a prediction and you pay a penalty equal to the minimum stake — coins dwindle with inactivity. Drop to zero and you're out (depending on the game mode).

Market with no winner?

Some markets — like Draw No Bet on a draw — produce no winner. Your stake then comes back. (Unless you staked below the minimum — then it's gone.)

Changeable until kickoff

Predictions can be changed at any time — until kickoff. After that the odds are locked and the prediction is final.

Predictions stay secret

All predictions are hidden until the deadline. If you like, you can publish your own prediction early — everyone else's only becomes visible after kickoff.

No latecomers

Once a Bettle has started, no new players can join.

Game mode

All-in. All or nothing.

The launch mode: hard, clear and with elimination. More modes to follow.

All-in

Hardcore

Everyone starts with Bettle Coins, stakes them at real odds and tries to stay on top. Drop to zero and you're out. Maximum tension — you can't drift along, you have to play.

Ties

What happens in a tie?

1.

Bettle Coin balance

Primary criterion

2.

Number of matchday wins

Secondary criterion

3.

Decided by lot

Last resort

Glossary

The key terms

Club
A group of players who play Bettles together. Four types: managed (run by Bettles), partner (run on behalf of someone), public (publicly discoverable) and private (invite-only).
Bettle
A single competition within a club, tied to a sports event (e.g. a league season, the World Cup, a Champions League knockout).
Bettle Coins (VBC)
Virtual starting capital each player receives at the start of a Bettle. It has no monetary value and is never paid out — Bettle Coins are purely an in-game currency.
Currency unit
The unit a Bettle is played in. Default: VBC. Alternatives from the curated list: beer, push-ups, trees, watt-hours, metres, seconds, grams, litres, Beetlebugs.
Pot
The sum of all real stakes from the participants in a Bettle. The entire pot goes to the winners; Bettles itself keeps nothing.
Odds
Multiplier used to calculate the payout. Odds come from real betting operators and are passed through unchanged. European format: stake × odds = payout.
Prediction
A single forecast by a player on a match within a Bettle. Includes the selection, the stake and (for multi-line markets) the chosen line.
Minimum stake
The lowest amount with which a prediction is settled successfully. Predictions below it aren't paid out on a win. The minimum stake is also the penalty amount for non-predictors.
Maximum stake
The highest amount that can be staked per prediction. Prevents a single prediction from deciding the whole Bettle.
Cashbook
The open till of a Bettle. Losing stakes, penalties and eliminated coin balances flow in; winnings flow out. Visible live at any time.
Elimination
Anyone whose coin balance is below the minimum stake drops out of the Bettle. Eliminated players remain in the standings but can no longer place predictions.
Matchday
A round of matches within a competition. In season mode, typically all league matches of a weekend; in tournament mode, all matches of a day.
Push
Markets that end with no winner (e.g. Draw No Bet on a draw). On pushes the stake is refunded — unless the prediction was below the minimum stake.
Game mode
The rule variant of a Bettle. Currently available: All-in (elimination when the coin balance falls below the minimum stake). Further modes (YinYan, Kickdapp) are in the works.
Standings
The live table of a Bettle. Sorted primarily by coin balance, secondarily by sign-up date (stable). A tie on a winning position is decided by lot.
Admin
A club member with extended rights: send invitations, accept applications, appoint other admins, create and configure Bettles.
Member
A regular player in a club. Can take part in Bettles, place predictions and (depending on club type) invite others.
Blackout
Optional configuration: during defined matches (e.g. semi-final, final) other players' predictions and coin balances stay hidden. Reveal at the kickoff of the last blackout match.

All clear?

Try it out — for free at Bettle One, the big World Cup 2026 prediction game.

Discover Bettle One